State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · July 2024

Top 5 Vikings Games in Austria: Q2 2024 Performance

In Q2 2024, the top Vikings-themed games in Austria showed varied performance trends in downloads, revenue, and weekly active users, with notable differences among the top five apps.

Top 5 Vikings Games in Austria: Q2 2024 Performance

During the second quarter of 2024, the top five Vikings-themed games in Austria exhibited diverse performance trends across downloads, revenue, and weekly active users. Here’s a detailed look at how these games fared, based on data from Sensor Tower.

Viking Rise: Valhalla from IGG.COM saw fluctuating revenue figures, starting at approximately $6.6K in early April and peaking at around $7.4K in the second week of April. The lowest revenue was recorded in early June at roughly $4.4K, but it recovered to $5.5K by the end of June. Downloads for this game were relatively modest, with a peak of 292 in the last week of June. Weekly active users saw a slight decline from 696 in early April to 630 in mid-June but rebounded to 765 by the end of the quarter.

Vikings: War of Clans by Plarium LLC experienced significant revenue fluctuations, starting at $7.1K in early April and reaching a high of $12.9K in late May. Downloads peaked at 241 in mid-April but generally remained low for the rest of the quarter. Weekly active users increased to 210 in mid-April but then saw a gradual decline, stabilizing around the mid-80s by late June.

Frostborn: Coop Survival from Kefir had a notable revenue spike, peaking at $1.6K in mid-June. The game’s downloads remained low throughout the quarter, with the highest being 22 in early April and late May. Weekly active users showed minor fluctuations, peaking at 44 in late May before dropping to 32 by the end of June.

Vikingard by NETEASE INTERACTIVE ENTERTAINMENT PTE. LTD had consistent revenue, starting at $3.1K in early April and maintaining an average around $2.2K towards the end of June. Downloads were minimal, peaking at 21 in late May. Weekly active users saw a slight decline from 411 in early April to 344 in mid-June but ended the quarter at 369.

Bad North: Jotunn Edition from Raw Fury showed minimal revenue and downloads throughout the quarter. The highest revenue recorded was $12 in late April, and the highest downloads were 10 in mid-May. This game did not have any significant weekly active user data to report.

For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024